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Post by Deleted on May 19, 2018 17:18:34 GMT
| Alleys final* | ALLIES | MISSION:
A small town is the scenery for this battle, the team that takes control over the city will find itself in glory. Five territories must be held to secure the town.
| AXIS | MISSION:
A small town is the scenery for this battle, the team that takes control over the city will find itself in glory. Five territories must be held to secure the town.
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| Carnage Canyon 2a* | ALLIES | OBJECTIVES (ALLIES):
Destroy the axis Radio Transmitter and Power Generator located in the axis underground basement. Blow up the beach door to gain access to forward spawn. Blow up the main entrance. Blow up the radio transmitter. Blow the side entrance for alternative access. Blow up the power generator.
| AXIS | OBJECTIVES (AXIS):
Defend at all cost
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| Firetrail v1 | ALLIES | OBJECTIVES (ALLIES):
"Primary Objective:**Dynamite the Depot Pumpstation." "Primary Objective:**Dynamite the sain Entrance." "Secondary Objective:**Capture the Forward Bunker." "Secondary Objective:**Repair side Door to close them forever." "Secondary Objective:**Destroy the Axis Defense Barbwire to reach the Pumpstation." "Secondary Objective:**Build a Command Post for faster charge times." "Secondary Objective:**Stop the Axis from constructing a Command Post."
| AXIS | OBJECTIVES (AXIS):
"Primary Objective:**Defend the Depot Pumpstation." "Primary Objective:**Defend the main Entrance." "Secondary Objective:**Defend the Forward Bunker." "Secondary Objective:**Defend them from repairing the side Door so they close them forever." "Secondary Objective:**Construct a 2 Stage Barbwire." "Secondary Objective:**Stop the Allies from constructing a Command Post." "Secondary Objective:**Build your Command Post for improved charge times."
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| Pitch Black - Winter final* | ALLIES | OBJECTIVES (ALLIES): | AXIS | OBJECTIVES (AXIS): |
| Glider Assault different versions* | ALLIES | OBJECTIVES (ALLIES):
The Allies are dropped in by parachute and must assault the Outpost in order to gain access to the gliders crated there. They must then fly at least one glider from the Outpost to a hilltop overlooking the research facility. From there they will be able to destroy the generator, which opens the sealed door of the tank storage building. They must steal the tank and transport it to the Outpost, where a Photo Reconnaissance Spitfire will be able to take photographs of it.
| AXIS | OBJECTIVES (AXIS):
Prevent all that.
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| AxS>Elsenheim beta2* | ALLIES | OBJECTIVES (ALLIES):
Destroy house wall , repair the tank , escort the tank , steal the gold , escort the truck.
| AXIS | OBJECTIVES (AXIS):
Prevent all that.
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| ET Village final*
| ALLIES | OBJECTIVES (ALLIES):
Allied forces are attempting to retrieve and escape with gold stolen from the Axis-occupied village.
| AXIS | OBJECTIVES (AXIS):
Prevent all that.
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| Lays Of Schwarzwald b1 | ALLIES | OBJECTIVES (ALLIES):
Primary Objective: Escort the Tank through the Village and destroy the Tunnel Gate. Primary Objective: Escort the Tank through the tunnels to parmanently push Axis to the Rocket Base. Primary Objective: Bring all four Explosion Materials to the Rocket. Primary Objective: Build the Detonator to blow up the Rocket Base. Primary Objective: Blow up the Rocket Base using the constructed Detonator.
Secondary Objective: Do not let Axis construct the Tank Barrier. Secondary Objective: Construct the Command Post to take partial control over the tunnels.
| AXIS | OBJECTIVES (AXIS):
Primary Objective: Prevent Allies from completing their objective.
Secondary Objective: Construct the Tank Barrier. Secondary Objective: Construct the Command Post.
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| Midnight b3 | ALLIES | OBJECTIVES (ALLIES):
* Capture the forward spawn from the Axis. * Dynamite the main entrance. * Construct the bridge to gain access to the side entrance. * Stop Axis engineers from building the command post. * Destroy the West Anti-Aircraft Gun using the explosive charges. * Destroy the East Anti-Aircraft Gun using the explosive charges.
| AXIS | OBJECTIVES (AXIS):
* Defend the forward spawn from invading Allied forces. * Prevent the Allies from destroying the main entrance. * Defend the side entrance from Allied engineers. * Stop Allied engineers from building the command post. * Defend the West Anti-Aircraft Gun. * Defend the East Anti-Aircraft Gun.
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| Millenium Falcon final* | ALLIES | OBJECTIVES (ALLIES):
1 "Primary Objective:Steal the UFO radar component and bring it back to your HQ" 2 "Primary Objective:Steal the UFO radar command system and bring it back to your HQ"
| AXIS | OBJECTIVES (AXIS):
1 "Primary Objective:Stop the Allies from stealing the UFO radar component." 2 "Primary Objective:Stop the Allies from stealing the UFO radar command system."
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| Exhumed final* | ALLIES | OBJECTIVES (ALLIES):
- Defend
| AXIS | OBJECTIVES (AXIS):
- Destroy the Pyramide Door with the Tank - steal the Mummy - steal the Papyrus - escape with the Truck
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| Pantherbase beta1* | ALLIES | OBJECTIVES (ALLIES):
1 "Primary Objective:Prevent the Axis-Tank from reaching the train. Building obstacles along the route to stopping the tank." 2 "Primary Objective:Prevent the Axis-Tank from reaching the ammo-station." 3 "Primary Objective:Destroy the ammo-elevator-control." 4 "Primary Objective:Destroy the Loading Ramp." 5 "Primary Objective:Prevent the Axis from switching the departure signal freely." 6 "Secondary Objective:Establish a Command Post." 7 "Secondary Objective:Prevent the Axis from fortifying their position with a Command Post."
| AXIS | OBJECTIVES (AXIS):
1 "Primary Objective:Protect and escort the tank to load it on the train. Removing possible obstacles along the route." 2 "Primary Objective:Protect and escort the tank to the ammo-station." 3 "Primary Objective:Prevent the Allies from destoying the ammo-elevetor-control." 4 "Primary Objective:Built the Loading Ramp." 5 "Primary Objective:Switch the departure signal freely." 6 "Secondary Objective:Prevent the Allies from establishing a Command Post." 7 "Secondary Objective:Set up a Command Post."
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| Steelplant 2 final*
| ALLIES | OBJECTIVES (ALLIES):
1 "Primary Objective:Steal the Prototype" 2 "Primary Objective:Destroy the Well Grate." 3 "Primary Objective:Build the Commanpost to gain 50 percent faster chargebar reload" 4 "Primary Objective:Escape with the Prototype."
| AXIS | OBJECTIVES (AXIS):
1 "Primary Objective:Defend the Prototype." 2 "Primary Objective:Defend the Well Grate." 3 "Primary Objective:Build the Commanpost to gain 50 percent faster chargebar reload." 4 "Primary Objective:Prevent the escape with the Prototype."
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| MLB Hotchkiss final* | ALLIES | OBJECTIVES (ALLIES):
1 "Primary Objective:Don't let axis breach the factory entrance gates" 2 "Primary Objective:Protect the explosive charges in the office" 3 "Primary Objective:Don't let axis blow the factory main wall" 4 "Primary Objective:Defend the missile silo"
| AXIS | OBJECTIVES (AXIS):
1 "Primary Objective:Gain the forward spawn by breaching the factory entrance gates" 2 "Primary Objective:Load 2 explosive charges onto the detonator" 3 "Primary Objective:Arm the bomb in order to blow the main factory wall" 4 "Primary Objective:Destroy the missile silo"
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| Stalingrad final* | ALLIES | OBJECTIVES (ALLIES):
First you have to conquer the spawn flag and to blow up two walls. After that Allies only efforts is to fight through the streets until the command post and to destroy the two tanks. But take care! Axis can hide in all the ruins and houses to fall into Allies back.
| AXIS | OBJECTIVES (AXIS):
Axis have to do everything to keep the spawn flag and to prevent that Allies blow up the walls to keep them out of the city. When the flag is lost and the walls broken through Axis efforts are to prevent that Allies destroying the tanks. Allies are able to reach via multiple routes the tanks.
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| Hillytop_b5 | ALLIES | OBJECTIVES (ALLIES):
Dynamite/protect the Main Base Wall Dynamite/protect the Basement Access Dynamite/protect the Side Bunker Steal/protect the Gold Crates Dynamite/build the Command Post
| AXIS | OBJECTIVES (AXIS):
Dynamite/protect the Main Base Wall Dynamite/protect the Basement Access Dynamite/protect the Side Bunker Steal/protect the Gold Crates Dynamite/build the Command Post
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| Castle Eltz Beta1* | ALLIES | OBJECTIVES (ALLIES):
The Tunnel Grate: Destroy the Tunnel Entrance and gain access to the Tunnels. The CommandPost: Building the command post will give us a new spawnpoint." The Generator: Destroy The Generator.*Once destroyed, the East and West gate will open and we can enter the Castle. The Crystals: Make your way to the Teleporter and steal the Crystals." The Zeppelin: Take the crystals to the Zeppelin"
| AXIS | OBJECTIVES (AXIS):
The Tunnel Grate: Defend the Tunnel Entrance, once destroyed, The allied forces can enter the Tunnels. The CommandPost: Building the command post will give the Allies a new spawn point. The Generator: Do not let the allied forces destroy The Generator. The Crystals: Defend our Teleporter.Do not let the Allies steal the Crystals. The Zeppelin: Stop the allies from taking the Crystals to the Zeppelin.
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| Crevasse beta3* | ALLIES | OBJECTIVES (ALLIES):
- Transmit the Axis Documents. - Steal the Keycard and use it to gain access to the Elevator Shafts. - Build the Command Post to gain a forward spawn. - Repair and fire the Anti-tank Gun to blow open the transmitter.
| AXIS | OBJECTIVES (AXIS):
- Stop Allies from transmitting the Documents. - Defend the Keycard and stop the allies from using it to enter the Elevator Shafts. - Stop the Allies from repairing the Anti-Tank Gun and firing it.
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| MML Church final* | ALLIES | OBJECTIVES (ALLIES):
Guide the tank to end point
| AXIS | OBJECTIVES (AXIS):
Defend at al cost
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| Nemorosus RC1 | ALLIES | OBJECTIVES (ALLIES):
- Escort the tank to the bunker - Destroy the main entrance - Destroy the side entrance - Destroy the gun controls - Destroy the Axis command post - Constuct the command post
| AXIS | OBJECTIVES (AXIS):
- Prevent the Allies from escorting the tank to the bunker - Prevent the Allies from destroying the main entrance - Defend the side entrance - Defend the gun controls - Constuct the command post - Destroy the Allied command post
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| western | ALLIES | OBJECTIVES (ALLIES):
1] Don't let them destroy the Gunsmith's door 2] Don't let them steal two packs of Dynamite! 3] Don't let them steal a Detonator! 4] Don't let them prepare the Detonator! 5] Disable the detonator before the 30 second timer runs out!
| AXIS | OBJECTIVES (AXIS):
1] Destroy the Gunsmith's door 2] Steal two packs of Dynamite 3] Steal a Detonator 4] Prepare the Detonator! 5] Activate and defend the Detonator for 30 seconds!
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| Helicopter Assault Beta 1 | ALLIES | OBJECTIVES (ALLIES):
Conquer the heliport, steal the bunker's documents and take them to the transmission center which is constructable.
| AXIS | OBJECTIVES (AXIS):
Defend at al cost.
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| Arta Beta 1 | ALLIES | OBJECTIVES (ALLIES):
1] Cross the Bridge. 2] Breach the Underground Base Main Door. 3] Destroy the Plane Prototype. 4] Destroy the Jet Engine Prototype. 5] Steal their Project Files! Use the Command Post to transmit it. 6] Establish a Command Post. 7] *Secondary* Destroy the Generator to cut power from Dam sidedoor. 8] *Secondary* Blow a secondary route through an Air Inlet. 9] *Secondary* Construct an Assault Ramp to weaken Axis Choke point.
| AXIS | OBJECTIVES (AXIS):
1] Prevent the Allies from crossing the Bridge. 2] Prevent the Allies from entering the Underground Base. 3] Protect the Plane Prototype. 4] Protect the Jet Engine Prototype. 5] Protect the Project Files. Do not let them Transmit it! 6] Prevent Allies from establishing a Command Post. 7] *Secondary* Don't let them destroy Generator to cut power from Dam sidedoor. 8] *Secondary* Stop them from entering the Base through an Air Inlet. 9] *Secondary* Don't let them construct an Assault Ramp.
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| Thud in the Sand | ALLIES | OBJECTIVES (ALLIES):
Primary: Steal the Dynamite and deliver it to the Truck. Primary: Escort the Truck through barrier and Destroy City gate. Primary: Destroy two tunnel Gates to gain access into underground bunkers. Primary: Use button in Control Cabin to move rockets out of Safe. Primary: Steal Captains Key from his table and deliver it to the Safe to open it. Primary: Steal the Case, Moneypack 1 and Moneypack 2, and deliver them to the green truck on the other exit of bunkers. Secondary: Destroy Hovel Wall to gain one more acess to Dynamite.
| AXIS | OBJECTIVES (AXIS):
Defend, defend, defend, go on a cig, and defend again. Also feel free to build Truck barrier.
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| Kerkyra | ALLIES | OBJECTIVES (ALLIES):
1] Stop them from escorting the Vehicle 2] Defend the Palace Gates from being breached 3] Stop them from stealing the Emperor's Chalice 4] Stop them from stealing the Achilles' Sword 5] Stop them from stealing the the King's Crown 6] Stop them from escaping with the Vehicle 7] *Side Objective: Keep the Tunnel Door intact 8] *Side Objective: Prevent Axis from establishing a Command Post Spawn
| AXIS | OBJECTIVES (AXIS):
1] Escort the SdKfz 234 2] Breach the Palace Gates 3] Steal the Emperor's Chalice 4] Steal the Achilles' Sword 5] Steal the King's Crown 6] Escape with the SdKfz 234 7] *Side Objective: Destroy the Tunnel Door 8] *Side Objective: Establish a Command Post to gain Spawn
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| Fata Morgana final* | ALLIES | OBJECTIVES (ALLIES):
Capture the opposing team's flag and bring it back to your own! | AXIS | OBJECTIVES (AXIS):
Capture the opposing team's flag and bring it back to your own!
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| The Atlantic Wall final* | ALLIES | OBJECTIVES (ALLIES):
Allies have to breach that wall and destroy the ammonution storage. They also have to destroy their communications, to make sure Axis won't call reinforcements. Good luck soldier!
| AXIS | OBJECTIVES (AXIS):
Defend at al cost.
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| River Port | ALLIES | OBJECTIVES (ALLIES):
1] Escort the M8 Greyhound to the road facing their Headquarter 2] Destroy their Anti-Tank Gun 3] Destroy their Tank Barrier 4] Breach the Headquarter Entrace with the M8 Greyhound 5] Send a false command for the Axis U-boat to come to port 6] Steal the V2 Launch Code and secure it into the U-boat Controls 7] Construct a V2 launch hack at the U-boat Controls 8] Launch the V2 missile from the U-boat Controls
| AXIS | OBJECTIVES (AXIS):
1] Stop them from escorting their Tank 2] Defend the Anti-Tank Gun 3] Build a Tank Barrier to prevent them getting over the Bridge 4] Protect the Headquarter 5] Don't let them use the Radio 6] Protect the V2 plans 7] Deconstruct any hacks at the U-boat 8] Don't let them use the U-boat
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| MLB Bergheim beta9* | ALLIES | OBJECTIVES (ALLIES):
Capture the Fortress flag and defend it. | AXIS | OBJECTIVES (AXIS):
Defend at all costs the Fortress!
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| CTF Outland beta2* | ALLIES | OBJECTIVES (ALLIES):
Capture the flag from axis and bring it to base - highest score wins
| AXIS | OBJECTIVES (AXIS):
Capture the flag from allies and bring it to base - highest score wins |
| Battlefield of nightmare | ALLIES | OBJECTIVES (ALLIES):
1 "Primary Objective:**Destroy the Axis' generator." 2 "Primary Objective:**Capture the forward spawn of inspection place." 3 "Primary Objective:**Construct the command post and defend it." 4 "Primary Objective:**Destroy the Axis' computer." 5 "Secondary Objective:**Build the assault ramp and defend it." 6 "Secondary Objective:**Destroy the secret cave entrance." 7 "Secondary Objective:**Destroy the cave entrance." 8 "Secondary Objective:**Destroy the Axis' depot entrances."
| AXIS | OBJECTIVES (AXIS):
1 "Primary Objective:**Defend our generator." 2 "Primary Objective:**Defend our forward spawn of inspection place." 3 "Primary Objective:**Stop the Allied construct the commnd post.*If constract it,destroy it." 4 "Primary Objective:**Defend our computer." 5 "Secondary Objective:**Stop the Allied build the assault ramp." 6 "Secondary Objective:**Defend the secret cave entrance." 7 "Secondary Objective:**Defend the cave entrance." 8 "Secondary Objective:**Defend the our depot entrances."
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| Breakout different versions* | ALLIES | OBJECTIVES (ALLIES):
1 Primary Objective:Steal the Tiger Tank from the Axis Tank Depot. 2 Primary Objective:Protect the tank and escort it under the tunnel, through the village and along the railway track. 3 Secondary Objective:Build an assault ramp up to the railway embankment. 4 Secondary Objective:Establish a Command Post inside the Tank Depot 5 Secondary Objective:Prevent the Axis from fortifying their position with a Command Post inside the crypt. 6 Secondary Objective:Use a satchelcharge to detonate the UXB to prevent the Axis disabling the tank with it. Remember to take cover!! 7 Secondary Objective:Stop them from capturing the Bank, it improves the distribution of their reinforcements. 8 Secondary Objective:Capture the Shack for flanking re-inforcements.
| AXIS | OBJECTIVES (AXIS):
1 Primary Objective:Stop the Allies from stealing the Tiger Tank from the Axis Tank Depot. 2 Primary Objective:Disable or obstruct the tank to prevent it escaping along the railway track. 3 Secondary Objective:Prevent the Allies from building an assault ramp to the railway embankment. 4 Secondary Objective:Prevent the Allies from establishing a Command Post inside the Tank Depot. 5 Secondary Objective:Set up a Command Post inside the crypt and protect it with a secure door. 6 Secondary Objective:Blow up the UXB (bullets and dynamite won't do it) to disable the tank take cover and beware of the blast! 7 Secondary Objective:Capture the Bank to improve the distribution of our reinforcements. 8 Secondary Objective:Stop the Allies from holding the Shack.
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| War Missile Beta1* | ALLIES | OBJECTIVES (ALLIES):
1] Capture the forward flag and defend it. 2] Destroy the factory generator. 3] Repair the Allied Command Post and defend it. 4] Destroy the Axis Command Post. 5] Destroy the main generator, thus preventing the V2 missile from being launched. 6] Steal the keycard.
| AXIS | OBJECTIVES (AXIS):
Defend at all cost !
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| Neuschwaben final* | ALLIES | OBJECTIVES (ALLIES):
Primary objective:
- Destroy both Reichsflugscheiben of the Axis - Steal the Secret Documents of Reichsflugscheibe
Secondary Objective:
- Capture the Forward Spawn in stockroom/warehouse - Destroy the Guard Wall for air duct - Construct a Ladder/Elevator to Ground Zero - Destroy the Guard Door for the lower Entry - Destroy the Safe Door for Secret Documents - Construct a Command Post - Turn the valve to disable toxic water and build a ladder to objective
| AXIS | OBJECTIVES (AXIS):
Primary objective:
- Don't let the Allies destroy both Reichsflugscheiben! - Don't let the Allies steal the Secret Documents
Secondary Objective:
- Defend the Forward Spawn in stockroom/warehouse - Don't let the Allies destroy the Guard Wall for air duct - Don't let the Allies construct a Ladder/Elevator to Ground Zero - Construct a Guard Door for the lower Entry - Construct a Safe Door for Secret Documents - Don't let the Allies build a command post - Turn the valve to enable toxic water and destroy ladder to objective
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| Monte Cassino final2* | ALLIES | OBJECTIVES (ALLIES):
1. Steal two crates of Gold from the Monastery Monte Cassino 2. Escape with the crates of Gold to the Alliies Startpoint 3. Construct an Assault Ramp up the West and East side of the Mountain 4. Destroy the Main Entrance 6. Destroy the Side Entrance 7. Capture the Forward Bunker in a Church 8. Stop the Axis from constructing a Command Post 9. Repair the Water Pump
| AXIS | OBJECTIVES (AXIS):
1. Stop the Allies from stealing the Gold Bars from the Monastery Monte Cassino 2. Stop the Allies from escaping with the Gold Bars from the Monastery Monte Cassino 3. Prevent the Allies from constructing an Assault Ramp up the West and East side of the Mountain 4. Defend the Main Entrance 5. Defend the Side Entrance 6. Capture the Forward Bunker in a Church 7. Stop the Allies from constructing a Command Post 8. Prevent the Allies from establishing a Water Pump
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| ET Ice final*
| ALLIES | OBJECTIVES (ALLIES):
1 "Primary Objective: Defend the Allied War Documents." 2 "Primary Objective: Stop the Axis from transmitting the Allied War Documents." 3 "Secondary Objective: Do not let the Axis destroy the Main Entrance." 4 "Secondary Objective: Do not let the Axis destroy the Side Wall." 5 "Secondary Objective: Hold the Forward Bunker." 6 "Secondary Objective: Establish a forward Command Post at the Allied North Barracks." 7 "Secondary Objective: Prevent the Axis from fortifying their position with a Command Post."
| AXIS | OBJECTIVES (AXIS):
1 "Primary Objective: Steal the Allied War Documents." 2 "Primary Objective: Transmit the Allied War Documents." 3 "Secondary Objective: Destroy the Main Entrance." 4 "Secondary Objective: Destroy the Side Wall." 5 "Secondary Objective: Capture the Forward Bunker." 6 "Secondary Objective: Prevent the Allies from establishing a Command Post." 7 "Secondary Objective: Set up a Command Post."
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| Bastogne | ALLIES | OBJECTIVES (ALLIES):
1 "Primary Objective: Protect the Secret Maps of Fuel Dumps. 2 "Primary Objective: Destroy the Generator. 3 "Primary Objective: Prevent Enemy Transmissions. 4 "Primary Objective: Defend the Main Entrance. 5 "Primary Objective: Defend the Side Entrance. 6 "Secondary Objective: Defend the City Hall. 7 "Secondary Objective: Set up a Command Post. 8 "Secondary Objective: Construct W MG-42 Nest.
| AXIS | OBJECTIVES (AXIS):
1 "Primary Objective: Steal Maps of Secret Allied Fuel Dumps. 2 "Primary Objective: Construct the Generator. 3 "Primary Objective: Transmit the coordinates of the Fuel Dumps. 4 "Primary Objective: Dinamite the Main Entrance. 5 "Primary Objective: Dinamite the Side Entrance. 6 "Secondary Objective: Capture the City Hall. 7 "Secondary Objective: Set up a Command Post. 8 "Secondary Objective: Destroy W Allied MG-42 Nest.
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| Snatch! final3 + fixed version* | ALLIES | OBJECTIVES (ALLIES):
1 "Primary Objective:Steal the Radar Parts from the Radar Tower!" 2 "Primary Objective:Deliver Radar Parts to the Truck and steal the Truck!" 3 "Secondary Objective:Destroy the Main Gate." 4 "Primary Objective:Escape with Radar Parts and the Truck!" 5 "Secondary Objective:Construct the Command Post." 6 "Secondary Objective:Destroy the Axis Command Post." 7 "Secondary Objective:Destroy the Radio Wall.
| AXIS | OBJECTIVES (AXIS):
1 "Primary Objective:Stop the Allied forces from stealing the Radar Parts!" 2 "Primary Objective:Prevent the Allies from stealing the Truck!" 3 "Secondary Objective:Prevent the Allies from detroying the Main Gate." 4 "Primary Objective:Prevent the Allies from escaping with the Truck!" 5 "Secondary Objective:Destroy the Allied Command Post." 6 "Secondary Objective:Construct the Command Post." 7 "Secondary Objective:Prevent the Allies from detroying the Radio Wall."
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| Bremen final* | ALLIES | OBJECTIVES (AXIS):
- Stop the Allies from stealing the gold - Stop the Allies from destroying the Main Entrance - Hold the forward spawn - Stop the Allies from constructing a command post, or destroy it if it has been made - Be alert, the Allies may attempt attack through a side door. Don't let them satchel the side door. - Stop the allies from powering up the generator. Defend the key card. - Don't let the Allies steal the truck - Build the truck barriers to hinder the Allied escape
| AXIS | OBJECTIVES (ALLIES):
- Steal the truck with its load of gold - Blow open the Main Entrance to push through the city - Take control of the forward spawn - Construct the command post to activate a forward spawn - Satchel the side door to gain additional access - Use the key card to power up the generator - Repair and steal the truck - Don't let the Axis hold up the truck with a truck barrier
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| Golden Dunk alpha2* | ALLIES | OBJECTIVES (ALLIES):
1 "Acquire gold bullion in the center of the coat." //gold 2 "An enemy team is to have gold bullion, and defend it not to pass through the ring." //ring_ax 3 "Have gold bullion, and pass through the ring in the side of the enemy team. It can get two points." //ring_al 4 "Destroy Command post of the enemy team. It can get three points." //cp_ax 5 "Construct Command post of your team. It can get three points." //cp_al 6 "Prevent an enemy team from using a super jump pad. When Command post of the enemy team is destroyed, the movement of the fire angle adjustment board becomes improper." //sjp_ax 7 "When a super jump pad is used, it becomes easy to pass through the ring. The movement of the fire angle adjustment board improves when Command post of its team is constructed." //sjp_al 8 "It is an image from the sky." //cam_top
| AXIS | OBJECTIVES (AXIS):
1 "Acquire gold bullion in the center of the coat." //gold 2 "Have gold bullion, and pass through the ring in the side of the enemy team. It can get two points." //ring_ax 3 "An enemy team is to have gold bullion, and defend it not to pass through the ring." //ring_al 4 "Construct Command post of your team. It can get three points." //cp_ax 5 "Destroy Command post of the enemy team. It can get three points." //cp_al 6 "When a super jump pad is used, it becomes easy to pass through the ring. The movement of the fire angle adjustment board improves when Command post of its team is constructed." //sjp_ax 7 "Prevent an enemy team from using a super jump pad. When Command post of the enemy team is destroyed, the movement of the fire angle adjustment board becomes improper." //sjp_al 8 "It is an image from the sky." //cam_top
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| Special Delivery TE final* | ALLIES | OBJECTIVES (AXIS):
- Defend the East Wall from Allied Engineers - Defend the West Wall from Allied Engineers - Defend the Forward Bunker - Prevent the Allies from stealing any of the Gold Crates stored inside the Vault - Defend the Loading Door Controls from Allied tampering - Don't let the Allies escape with the first Gold Crate - Don't let the Allies escape with the second Gold Crate
| AXIS | OBJECTIVES (ALLIES):
- Destroy the East Wall - Destroy the West Wall - Capture the Forward Bunker - Break into the Axis Vault and steal the Gold - Construct & Activate the Loading Door Controls - Get the first Gold Crate and secure it in a Truck - Get the second Gold Crate and secure it in a Truck
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| Fuel Dump official | ALLIES | OBJECTIVES (ALLIES):
First you have to build the bridge so you can escort the tank to the Axis camp. Near the Axis camp is a command post to build. It's possible to infiltrate the camp with a Covert Ops in hostile uniform. Accompanied by an engineer the game can be finished very fast.
| AXIS | OBJECTIVES (AXIS):
First you should build the command post and the lookout tower with the mounted MG42. Most important thing is that the tank doesn't cross the bridge. After the bridge is build you are able to destroy it. Mines are best placed at the beginning at the suspension bridge to prevent that the Allies come from behind and fall into your back. There's also the enclosure at the fuel dump to build and a second lookout tower opposite the tunnel exit. Mines should be placed in front of the small entrance door to keep away Covert Ops. Also at the main entrance and the crack in the wall.
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| Caen 2 final*
| ALLIES | OBJECTIVES (ALLIES):
- Defend the town. - Prevent the Axis from repairing the tank. - Stop the tank from crossing the river. - Don't let them break into Battalion HQ. - Protect the maps. - Do not let the Axis get away with our maps. - Establish a Command Post inside the town hall. - Prevent the Axis from fortifying their position with a Command Post.
| AXIS | OBJECTIVES (AXIS):
- Take control of the town. - Repair the tank. - Escort the tank across the river. - Break into the Allied Battalion Headquarters. - Steal the maps. - Escape with the maps. - Prevent the Allies from establishing a Command Post. - Set up a Command Post inside the town hall.
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| Gold Rush [Greater Access] final* | ALLIES | OBJECTIVES (ALLIES):
Repair the tank, steal it and escort it to the bank. Build also a command post. Destroy the tank and truck traps, steal the gold from the bank and load it on the truck. Then drive with the truck to the exit gate. Covert Ops can be very usefully with smoke grenades, especially when the engineer plants dynamite at the traps or later on to steal the gold. This makes it hard for Axis to take your team mates into their gun sight.
| AXIS | OBJECTIVES (AXIS):
At the beginning the highest priority is the tank. There you should try to repel the Allies as long as possible to prevent the theft of the tank. The entrance and the area around the tank should be layed with mines. Don't forget to build the command post. The first tank trap should be build in time too to prevent a quick overwhelm. Later on all tank and truck traps should be build and the important places layed with mines. If the Allies blow up the bank the defense inside should be very strong. Best with a MG42 and a Panzerfaust. In front of the bank lay alot of mines and destroy the truck.
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| UJE War Zone Sniper final + fixed | ALLIES | Take cover and snipe axis if you can find them | AXIS | Take cover and snipe allies if you can find them |
| Siwa Oasis official | ALLIES | OBJECTIVES (ALLIES):
At the beginning you have to go a few ways to the objectives. Water pumps must be repaired so you can use underground passages. The spawn flag should be conquered quickly to have time to blow up the city wall. A command post is to build. Now there are just the North and South Anti Tank Gun left to destroy.
| AXIS | OBJECTIVES (AXIS):
Similar to Würzburg Radar you have to keep as long as possible the area around the spawn flag to protect the city wall. When the city wall is lost you should fully concentrate on the two guns. Good placed mines are very helpful. There is also an Axis command post near Anti Tank Guns.
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| UJE Jungle Panzer beta1* | ALLIES | Make axis go "BOOM" Kill or be killed | AXIS | Make allies go "BOOM" Kill or be killed |
| Battery official | ALLIES | OBJECTIVES (ALLIES):
The Allies have at the begin of the map two possible Spawns. The first is near the forward Bunker you shoud try to make an frontal attack to capture this or you would die frome the hard axis fire. Also you need an engenier to build an ramp. If you have captured the forward bunker you are abel to attack the main bunker. Find the guncontrolls and destroy them! The Second spawn is near the CP and the way to the side entrance. This way you need an Covertops or you aren´t possible to destroy the generator which enabel the hydraulic gates. Axis also are abel to build the CP.
| AXIS | OBJECTIVES (AXIS):
- The Axis have build a strong beach defense. To prevent an attack by the Navy to build an large battery to destroy all enemy Ships. - An Allies special unit have to destroy the Gun. This is the Only way to make an Attack possible.
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| Rail Gun official | ALLIES | OBJECTIVES (ALLIES):
Allies should construct the MG42 at the barrier and lay mines around the barrier. If it's time there's also a command post to build and to blow up the firing control of the rail gun. There's also the spawn flag at the train yard to conquer. Mines should be layed at the rail gun, the ways to the train yard and the entrance to the command post.
| AXIS | OBJECTIVES (AXIS):
First you have to open the barrier so the train can go to the ammo depot. You have to go the same way back with the loaded train. The ammunition get loaded to the second train and with it you got to the rail gun and load it. Push the button to fire the gun. You can also build a command post and conquer the spawn flag at the train yard.
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| Pirates final* | ALLIES | OBJECTIVES (ALLIES):
- Capture the Old City - Destroy the Main entrance - Destroy the Side entrance - Steal Both Gold Crates from the Pirate Ship and secure them at the Escape Truck - Establish a Command Post - Prevent the Axis from establishing a Command Post
| AXIS | OBJECTIVES (AXIS):
- Defend our Spawn at the Old City - Defend the Main entrance from being breached - Defend the Side entrance from being breached - Stop the Allies from stealing both Gold Crates from the Pirate Ship - Prevent the Allies from establishing a Command Post - Establish a Command Post
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| ET Beach Invasion final 1.1* | ALLIES | OBJECTIVES (ALLIES):
1 "Primary Objective:Destroy the Sea Wall" 2 "Primary Objective:Steal the War Documents" 3 "Primary Objective:Transmit the War Documents" 4 "Secondary Objective:Capture the Forward Bunker" 5 "Secondary Objective:Destroy the Side Door." 6 "secondary Objective:Construct the Command-Post"
| AXIS | OBJECTIVES (AXIS):
1 "Primary Objective:Defend the Sea Wall" 2 "Primary Objective:Defend the War Documents" 3 "Primary Objective:Stop the Allies from Transmitting" 4 "Secondary Objective:Hold the Forward Bunker." 5 "Secondary Objective:Defend the Side Door." 6 "secondary Objective:Construct the Command-Post."
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| Cathedral final* | ALLIES | OBJECTIVES (ALLIES):
1 "Primary Objective:Breach the Main Gate" 2 "Primary Objective:Breach the Side Gate" 3 "Primary Objective:Secure the West Radar parts" 4 "Primary Objective:Secure the East Radar parts" 5 "Secondary Objective:Gain control of the Cathedral" 6 "Secondary Objective:Construct the Command Post"
| AXIS | OBJECTIVES (AXIS):
1 "Primary Objective:Protect the Main Gate" 2 "Primary Objective:Protect the Side Gate" 3 "Primary Objective:Defend the West Radar parts" 4 "Primary Objective:Defend the East Radar parts" 5 "Secondary Objective:Retain control of the Cathedral" 6 "Secondary Objective:Construct the Command Post"
|
| Paris Bastille beta3* | ALLIES | OBJECTIVES (ALLIES):
Defend at all cost !
| AXIS | OBJECTIVES (AXIS):
1. Destroy the Yellow Pillar (west). 2. Destroy the Red Pillar (east). 3. Destroy the wall to gain access to the underground. 4. Capture the forward spawn point. 5. Construct the Foot Bridge. 6 & 7 : Construct your command post, and destroy the opposite one.
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| MLB Temple final* | ALLIES | OBJECTIVES (ALLIES):
1 "Primary Objective:Build the tank bridge and escort the tank across the canyon." 2 "Primary Objective:Don't let axis build the first tank barrier." 3 "Primary Objective:Don't let axis build the second tank barrier." 4 "Primary Objective:Take the tank to the temple in order to destroy the temple doors." 5 "Primary Objective:Steal the Gold crate." 6 "Primary Objective:Return the Gold crate to the tank."
| AXIS | OBJECTIVES (AXIS):
1 "Primary Objective:Don't let allied tank get across the canyon bridge." 2 "Primary Objective:Build the first tank barrier." 3 "Primary Objective:Build the second tank barrier." 4 "Primary Objective:Don't let the tank blow the temple entrance." 5 "Primary Objective:Protect the Gold crate in the sarcophage room." 6 "Primary Objective:Stop the Allies from escaping with the Gold."
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| Warbell final | ALLIES | OBJECTIVES (ALLIES):
1. Zugaenge verteidigen. 2. Buch des Todes verteidigen. 3. Buch darf Altar nicht erreichen. 4. Machanismus sichern. 5. Warbell darf nicht erklingen. 6. Das beschwoeren verhindern.
| AXIS | OBJECTIVES (AXIS):
1. Zugaenge aufsprengen. 2. Buch des Todes stehlen. 3. Buch des Todes z. Altar bringen. 4. Mechanismus reparieren. 5. Warbell erklingen lassen. 6. Den Kriegsgott beschwoeren.
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| Streets of Italy first playable2* | ALLIES | OBJECTIVES (ALLIES):
1. Escort the Jeep 2. Destroy the Market Gate 3. Destroy the Jeep Barrier 4. Construct 2 Ramps 5. Steal the Gold from the Tower 6. Get the hell out of city! OPTIONAL: Build CP OPTIONAL: Construct Ladder OPTIONAL: Destroy the Tower Wall
| AXIS | OBJECTIVES (AXIS):
1. Destroy the Jeep 2. Defend the Market Gate 3. Construct the Jeep Barrier 4. Don't let them construct Ramps. 5. Protect the Gold 6. Don't let them run away! OPTIONAL: Build CP
|
| Valhalla Station TE final* | ALLIES | A small Deathmatch-Map | AXIS | A small Deathmatch-Map |
| Purefrag final* | ALLIES | OBJECTIVES (ALLIES):
Just Frag all Axis
| AXIS | OBJECTIVES (ALLIES):
Just Frag all Allies
|
| Frostbite final*
etl frostbite v3 | ALLIES | OBJECTIVES (ALLIES):
1 "Primary Objective: Steal the Supply Documents and transmit them back to Allied Command." 2 "Secondary Objective: Destroy the Main Door into the Complex." 3 "Secondary Objective: Breach the Storage Wall." 4 "Secondary Objective: Dynamite the Service Door." 5 "Secondary Objective: Prevent the Axis from constructing a Command Post in the Transmitter Building." 6 "Secondary Objective: Establish a forward Command Post in the Upper Complex."
| AXIS | OBJECTIVES (AXIS):
1 "Primary Objective: Stop the Allies from transmitting the Supply Documents." 2 "Secondary Objective: Defend the Main Door." 3 "Secondary Objective: Defend the Storage Wall from being breached." 4 "Secondary Objective: Stop the Allies from destroying the Service Door." 5 "Secondary Objective: Set up a Command Post inside the Transmitter Building." 6 "Secondary Objective: Prevent the Allies from establishing a Command Post in the Upper Complex."
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| Adlernest final* | ALLIES | OBJECTIVES (ALLIES):
- (Primary) Steal documents and bring them to the transmitter - Dynamite door controls to gain access to the base - Construct CP for Allied forward spawn - (Optional) Open main door for additional access
| AXIS | OBJECTIVES (AXIS):
- (Primary) Defend the documents - Defend the door controls and prevent Allies from entering the base - Stop the Allies from constructing the CP, or destroy it to disable their forward spawn - (Optional) Close main door to restrict allied access
|
| Braundorf final* | ALLIES | OBJECTIVES (ALLIES):
- Destroy the Main Gate and permanently capture the Factory District - Destroy the Bunker Controls to win the battle - Destroy the Side Door to gain another route to the Bunker Controls - Capture the Factory District spawn point - Build the Command Post for faster charge times and create a new spawn point - Prevent the Axis from building the Command Post - Destroy the Side Entrance to the bunker
| AXIS | OBJECTIVES (AXIS):
- Prevent the Allies from blowing the Main Gate and permanently capturing the Factory District - Prevent the Allies from destroying the Bunker Controls and winning the battle - Prevent the Allies from blowing the Side Door and gaining another route to the Bunker Controls - Prevent the Allies from capturing the Factory District spawn point - Prevent the Allies from building the Command Post and having another spawn point - Build the Command Post for improved charge times - Build and defend the Side Entrance to the bunker
|
| Jailbus beta2* | ALLIES | OBJECTIVES (ALLIES):
Allies need to steal the Henschel Trolleybus then make the way to leave the city.
| AXIS | OBJECTIVES (AXIS):
Axis need to stop the Allies troups reaching the escape zone whit the Henschel Trolleybus.
|
| Venice final* | ALLIES | OBJECTIVES (ALLIES):
1: Move the Tank out of the enemy's AT-Gun firing range. 2: Escort the Tank to the church to destroy the Outpost. 3: Escort the Tank into position to blow the Library Doors open. 4: Steal the ancient Relic from the Library Hall. 5: Escape with the Relic using the Boat in the Canal. 6: Build a Command Post for faster charge times. 7: Stop the Axis from constructing a Command Post.
| AXIS | OBJECTIVES (AXIS):
1: Prevent the Allies from escorting the Tank out of the AT-Gun firing range. 2: Prevent the Allied Tank from destroying the Outpost. 3: Prevent the Allies from using the Tank to blow open the Library Doors. 4: Stop the Allies from stealing the ancient Relic from the Library Hall. 5: Stop the Allies from escaping with the Relic via a Boat in the Canal. 6: Stop the Allies from constructing a Command Post. 7: Build your Command Post for improved charge times.
|
| Chateau Voilegarde beta3* | ALLIES | OBJECTIVES (ALLIES):
- Gain Access to the Castle by Destroying the Main Entrance, Building the Assault Ramp on the East Side, and/or Destroying the Side Gate in the Basement Warehouse of the Chateau - Capture the Forward Spawn in the Castle Courtyard shed to make the assault that much easier. - Dynamite the Generator (located in the lobby) to gain access to the research facility and to secure the Courtyard Spawn. - Disable the Electric Floor Controls to gain access to the radar part. Otherwise, anyone stepping into the radar room will get a "shocking" surprise. - Take the Radar Part and secure it to the truck outside the castle wall, near the main gate. - If constructed, dynamite the Truck Barrier, and escort that truck out of there to win the match. - Build a Command Post, located very close to the western wall on the first floor.
| AXIS | OBJECTIVES (AXIS):
- Defend the Castle's Walls by preventing the destruction of the Main Entrance, rebuilding the Side Gate if compromised, and destroying the Assault Ramp if constructed. - Defend the Forward Spawn in the Castle Courtyard shed to continue defending the castle walls. - Prevent the destruction of the generator (located in the lobby) to keep the facility within the castle locked down and the Courtyard Spawn under Axis control (if captured, of course). - Maintain the Electric Floor Controls so the Allies can not take the Radar Part. - Don't let the Allies steal the Radar Part and take it to the truck outside the castle, near the main gate. - Disable the truck and build the truck barrier to prevent the Allies from escaping with the Radar Part. - Build a Command Post, located very close to the western wall on the first floor.
|
| MLB Daybreak final* | ALLIES | OBJECTIVES (ALLIES):
1 "Primary Objective:Don't let axis steal the tank." 2 "Primary Objective:Don't let the tank blow the main gate." 3 "Primary Objective:Stop axis from building a forward spawn." 4 "Primary Objective:Protect the storage gate generator." 5 "Primary Objective:Protect the dam access gate." 6 "Primary Objective:Defend the rocket base entrance gate." 7 "Primary Objective:Don't let axis get the keycard." 8 "Primary Objective:Protect the rocket."
| AXIS | OBJECTIVES (AXIS):
1 "Primary Objective:Steal the tank." 2 "Primary Objective:Use the tank to blow the main gate." 3 "Primary Objective:Build the forward spawn." 4 "Primary Objective:Destroy the storage gate generator." 5 "Primary Objective:Destroy the dam access gate." 6 "Primary Objective:Breach the rocket base entrance gate." 7 "Primary Objective:Steal the keycard & take it to the Armory." 8 "Primary Objective:Get 5 charges to the rocket and arm the bomb."
|
| Supply Night final* | ALLIES | OBJECTIVES (ALLIES):
1. Primary: Breach the Forward Bunker Gate with dynamite. 2. Primary: Breach the Depot Gate with dynamite. 3. Primary: Escort the Allied truck to the Depot crane. 4. Primary: Construct the crane controls on the upper level of the Depot warehouse, and operate the crane to load the gold onto the Truck. 5. Primary: Escort the Allied truck out of the Depot and escape with the gold. 6. Secondary: Breach the West Depot Wall with dynamite. 7. Secondary: Breach the East Depot Wall with dynamite. 8. Secondary: Build a command post at the abandoned cabin, and do not allow the axis to do the same.
| AXIS | OBJECTIVES (AXIS):
1. Primary: Stop the Allies from breaching the Forward Bunker Gate with dynamite. 2. Primary: Stop the Allies from breaching the Depot Gate with dynamite. 3. Primary: Ensure that the Allied truck does not reach the Depot crane. 4. Primary: Stop the Allies from constructing the crane controls on the upper level of the Depot warehouse, and don't let them operate the crane. 5. Primary: Do not allow the Allied truck to escape with the gold. 6. Secondary: Stop the Allies from breaching the West Depot Wall with dynamite. 7. Secondary: Stop the Allies from breaching the East Depot Wall with dynamite. 8. Secondary: Build a command post at the abandoned cabin, and do not allow the allies to do the same.
|
| Axis Lab final* | ALLIES | OBJECTIVES (ALLIES):
1 Primary Objective: **Plant dynamite at the entrances to gain access to the lab. 2 Primary Objective: **Repair and escort the truck to the hilltop. 3 Primary Objective: **Repair the Elevator Generator to escort the nuke out of the lab. 4 Primary Objective: **Dynamite the door to the nuke. 5 Primary Objective: **Move the nuke into the elevator and then to the truck waiting on the hilltop. 6 Primary Objective: **Escort the truck and the nuke safely to the allied lines. 7 Secondary Objective: **Prevent the Axis from fortifying their position with a Command Post inside the radio room. 8 Secondary Objective: **Build a Command Post in the West Cabin.
| AXIS | OBJECTIVES (AXIS):
1 Primary Objective: **Stop the Allies from dynamiting and gaining access to the lab. 2 Primary Objective: **Stop the Allies repairing the truck and escorting it to the hilltop. 3 Primary Objective: **Prevent the Allies from accessing the elevator by destroying the elevator generator. 4 Primary Objective: **Stop the Allies from destroying the door to the nuke. 5 Primary Objective: **Stop the Allies from taking the nuke. 6 Primary Objective: **Prevent the Allies from escaping with the nuke in the truck. 7 Secondary Objective: **Set up a Command Post inside the radio room. 8 Secondary Objective: **Prevent the Allies from building a Command Post.
|
| Madbunker | ALLIES | To win the map you have to be the team with most kills. Have fun! | AXIS | To win the map you have to be the team with most kills. Have fun! |
| Exodus alpha4* | ALLIES | OBJECTIVES (ALLIES):
1. Capture The Flag and hold this part of The City! From this place it will be much more easy to get to The Church. 2. Blow up The Getto Wall! If you do that The City will be yours! 3. Destroy The Church Doors and get inside. 4. Find and blow up The Tower's Secret Entrance to The Church! You can use a satchel charge to break the seal. 5. Steal The Radio Transmitter Parts and take them to The Command Post! 6. Build The Command Post! 7. You will be able to use this alternative entrance if you blow up the weak wall. 8. Destroy The Sacristy Window bars and use new escape way!
| AXIS | OBJECTIVES (AXIS):
1. Don't let the Allies get The Flag! You must hold this point of the city until reinforcements arrive! 2. Guard the Getto Wall! Don't let the Allies to blow it up with dynamite! If they do that- the city will be lost 3. Prevent the Allies from destroying The Church Doors! They can't take their hands to Radio Transmitter! 4. Guard The Tower's Secret Entrance! Even a satchel charge can destroy the seal! 5. Don't let the Allies steal The Radio Parts from the church! If they do that the whole battle will be lost 6. Build The Command Post! 7. Mind the weak wall. The Allies can blow it up! 8. The Allies will be able to escape using The Sacristy Window if they destroy it's bars!
|
| Base Race final* | ALLIES
AXIS | MISSION:
Its a race, to build your base! Steal Construction Materials from your enemy's base and secure them at the various 'Capture Pads' located in your team's base. Once secured, Construction Materials can be used by engineers to build up different parts of your base, from defensive walls to lookout towers. Different capture pads correspond to different base Constructions, so be sure to think about where you secure your Construction Materials. Capture Pads can be used multiple times to upgrade constructions. Also, constructions can be 'synergized' by completing combinations of other constructions. The first team to complete all 18 constructions / upgrades or have the most completed when the timer runs out wins!
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| Teuthonia final* | ALLIES | Objectives:
1: Repair the tank 2: Escort the Tank and destroy the tank barriers 3: Escort the Tank into position to blow up the bank door 4: Steal the gold and bring it to a nearby truck 5: Escort the truck 6: Build a Command Post for faster charge times 7: Stop the Axis from constructing a Command Post
| AXIS | Objectives:
1: Prevent the Allies from repairing the tank 2: Build up the tank barriers 3: Prevent the Allies from blowing up the bank door 4: Stop the Allies from stealing the gold 5: Stop the Allies from escaping with the gold 6: Stop the Allies from constructing a Command Post 7: Build your Command Post for improved charge times
|
| TC Base final* | ALLIES | MISSION:
Allies have to destroy the north and south radar station.
| AXIS | MISSION:
Axis have to prevent this until the "top secret" message is transmitted.
|
| Würzburg Radar official* | ALLIES | OBJECTIVES (ALLIES):
At the beginning the spawn flag is the first priority. From there you reach quick the main gate which has been to blow up to reach the objectives. A good starting point to spawn is also the command post. You can build it after blowing up the side entrance.
| AXIS | OBJECTIVES (AXIS):
Defense defense defense. Lots of mines around the radar stations to protect them very well. Key point is the main gate which is to defense very well.
|
| Marrakech Streets 2 final* | ALLIES | OBJECTIVES (ALLIES):
1. Escort the tank passed the barrier 2. Escort the tank to the town gate and destroy them 3. Destroy the back door entrance *** New objective *** 4. Destroy the entrance to the laboratory and get the document case 5. Take the documents back out through the gate to a waiting truck
| AXIS | OBJECTIVES (AXIS):
1. Don't let the tank get passed the barrier 2. Stop the Allies from destroying the town gate 3. Protect the back door entrance *** New objective *** 4. Guard the laboratory entrance 5. Don't let the Allies escape with the document case
|
| Gold Rush official* | ALLIES | OBJECTIVES (ALLIES):
Repair the tank, steal it and escort it to the bank. Build also a command post. Destroy the tank and truck traps, steal the gold from the bank and load it on the truck. Then drive with the truck to the exit gate. Covert Ops can be very usefully with smoke grenades, especially when the engineer plants dynamite at the traps or later on to steal the gold. This makes it hard for Axis to take your team mates into their gun sight.
| AXIS | OBJECTIVES (AXIS):
At the beginning the highest priority is the tank. There you should try to repel the Allies as long as possible to prevent the theft of the tank. The entrance and the area around the tank should be layed with mines. Don't forget to build the command post. The first tank trap should be build in time too to prevent a quick overwhelm. Later on all tank and truck traps should be build and the important places layed with mines. If the Allies blow up the bank the defense inside should be very strong. Best with a MG42 and a Panzerfaust. In front of the bank lay alot of mines and destroy the truck.
|
| 2 Hide CAL R1 final* | ALLIES | OBJECTIVES (ALLIES):
1 "Primary Objective:Capture the Forward Bunker." 2 "Primary Objective:Arm the Dynamite Detonator." 3 "Primary Objective:Prevent the Axis from building a commandpost." 4 "Primary Objective:Get the Keycode Documents and unlock the gun door." 5 "Primary Objective:Destroy the Big Gun"
| AXIS | OBJECTIVES (AXIS):
1 "Primary Objective:Defend the Forward Bunker." 2 "Primary Objective:Dont let them arm the Dynamite Detonator." 3 "Primary Objective:Prevent the Allies from building a commandpost." 4 "Primary Objective:Dont let them use the Keycode Documents to unlock the gun door." 5 "Primary Objective:Dont let them destroy the Big Gun."
|
| Subway final* | ALLIES | OBJECTIVES (ALLIES):
1. Construct the generator to power the dynamite train 2. Load first set of dynamite onto dynamite train 3. Move dyno train and place second set of dyno onto the train 4. Move train to ground level and and place dyno onto truck 5. drive truck through the city 6. Construct chamber 7. place dyno into chamber and boom!! 8. Construct com post
| AXIS | OBJECTIVES (AXIS):
1. Blow generator to stop dyno train from moving 2. Defend the 2 sets of dynamite 3. Stop the truck 4. Blow the chamber 5. Construct com post
|
| Reactor final* | ALLIES | OBJECTIVES (ALLIES):
1. Steal box of explosives and bring to truck 2. Steal truck 3. Use truck to ram main gate 4. Blow up the coolant controls (rebuildable) which will start the coolant draining. Allies win when both tanks drain, thus causing the Axis experimental reactor to blow up
| AXIS | OBJECTIVES (ALLIES):
Defend at all cost !
|
| Dubrovnik final* | ALLIES | OBJECTIVES (ALLIES):
1 "Primary Objective:Steal the key card" 2 "Primary Objective:Deactivate generator" 3 "Primary Objective:Gain access to the church" 4 "Primary Objective:Steal gold" 5 "Primary Objective:Deliver gold to get away boat"
| AXIS | OBJECTIVES (AXIS):
1 "Primary Objective:Protect the key card" 2 "Primary Objective:Prevent Allies from shutting down generator" 3 "Primary Objective:Prevent Allies for entering church" 4 "Primary Objective:Protect the gold" 5 "Primary Objective:Prevent Allies from securing gold"
|
| Industry 2 final* | ALLIES | OBJECTIVES (ALLIES):
- Build/Defend Tank Barrier #1 - Build/Defend Tank Barrier #2 - Dont let the Axis blow the Bunker Door. - Defend the Safe Door. - Destroy the Fieldradio. - Build the neutral Command Post to enable the CP Spawn near the Bunker.
| AXIS | OBJECTIVES (AXIS):
- Destroy Tank Barrier #1 - Destroy Tank Barrier #2 - Escort the Tank to the Bunker and Destroy the Doors. - Dynamite the Safe Door. - Steal the Secret Documents. - Build the Fieldradio and Transmit the Secret Order. - Build the neutral Command Post to enable the CP Spawn near the Bunker.
|
| Capuzzo Airport Final* | ALLIES | OBJECTIVES (ALLIES):Allies:
1] Escort the Tank past the Tank Barrier #1 2] Escort the Tank past the Tank Barrier #2 3] Construct the Command Post to gain a spawnpoint 4] Use tank to blow up Command House wall, Fw-190 and Bf-109 5] Send a message (takes 45 seconds) for the pilot to land 6] Steal blueprints and secure them onto the Seafire
| AXIS | OBJECTIVES (AXIS):Axis:
1] Prevent the Tank from passing the Tank Barrier #1 2] Prevent the Tank from passing the Tank Barrier #2 3] Stop Allies building a Command Post 4] Stop the Allied tank from breaking into the Command House and from destroying the planes in the airport. 5] Prevent the Allies from sending a signal for their pilot 6] Prevent the Allies from stealing the blueprints and escaping with them
|
| Password 2 v1.2* | ALLIES | OBJECTIVES (ALLIES):
1 "Primary Objective: Spy the Password and input it to start process, then defend the Emergency Button until process finished." 2 "Primary Objective:Steal the Endoarm." 3 "Primary Objective:Escape with the Endoarm to the waiting Truck." 4 "Secondary Objective:Breach the Service Door." 5 "Secondary Objective:Capture the Flag."
HIGHLIGHTS:
Map has "Password" gimmick, generate random number and player must input correct password to get objective.
| AXIS | OBJECTIVES (AXIS):
1 "Primary Objective:Prevent the Allies from spying the Password and input it. If Password is input, push the Emergency Button to abort process." 2 "Primary Objective:Prevent Allies from stealing the Endoarm." 3 "Primary Objective:Stop the Allies from escaping to the waiting Truck." 4 "Secondary Objective:Defend the Service Door." 5 "Secondary Objective:Hold the Flag."
|
| TramFight! beta2* | ALLIES | OBJECTIVES (ALLIES):
- Allies must drive the tram to the old castle. - Allies must steal this venom cannon and deliver it to the tram. - Allies must drive the tram ,containing the objective, to the second station.
| AXIS | OBJECTIVES (AXIS):
- Must prevent all this!
|
| Saberpeak final* | ALLIES | OBJECTIVES (ALLIES):
Primary:
1. Escort the assault boat to the old dock. 2. Steal the ammo from the truck and load it onto the boat. 3. Escort the boat to the resort gates and use the boat cannons to destroy the entrance. 4. Destroy the submarine.
Secondary:
5. Destroy the side wall 6. Construct the command post
| AXIS | OBJECTIVES (AXIS):
1. Don't let the allies steal the ammo. 2. Stop the boat from destroying the resort gates. 3. Protect the submarine.
Secondary
4. Construct the command post.
|
| School beta1* | ALLIES | OBJECTIVES (AXIS):
- Disable or obstruct the Allied-held Tank to prevent it reaching the School doors - Prevent the Allies from using the Tank to blow up the School Doors - Prevent Allies from constructing Assault ramp - Stop the Allies from stealing School record from teachers' staff room - Stop the Allies from escaping with School record via a Truck in the BACK Courtyard of School - Prevent the Allies from establishing a Command Post in basement - Set up a Command Post in basement
| AXIS | OBJECTIVES (ALLIES):
- Protect the Tank and escort it to the School doors, clearing any obstructions along the route - Blow up the School Doors - Construct Assault ramp - Steal School record from teachers' staff room - Escape with School record using the Truck in the BACK Courtyard of School - Establish a Command Post in basement - Prevent the Axis from fortifying their position with a Command Post in basement
|
| Transmitter final* | ALLIES | OBJECTIVES (ALLIES):
- Construct the Bridge. - Carry the Modification Kit to the Transmitter-Station inside the Castle complex. - Rearrange the Antenna towards our pirate sender. - Infiltrate through the Tunnel Grate. - Capture the Forward Hut from the Axis. - Destroy the Serpentine Barricade to secure the Forward Hut. - Stop the Axis from constructing a Command Post in the Forest Hut.
| AXIS | OBJECTIVES (AXIS):
- Prevent the Allies from building the Bridge. - Don't let the Allies carry the Modification Kit to the Transmitter. - Prevent the Allies from rearranging the Antenna towards their pirate sender. - Defend the Forward Hut from the Allies. - Defend the Serpentine Barricade from Allied sabotage attempts. - Stop the Allies from constructing a Command Post in the Forest Hut.
|
| UJE Vulcano Escape final* | ALLIES | OBJECTIVES (ALLIES):
1 "Primary Objective:Prevent the Axis from escorting the Churchill tank" 2 "Primary Objective:Prevent the Axis from opening the gate" 3 "Primary Objective:Prevent the Axis from building the bridge" 4 "Primary Objective:Prevent the Axis from getting the flag" 5 "Primary Objective:Prevent the Axis from escorting the truck" 6 "Secondary Objective:Construct the Command-Post"
| AXIS | OBJECTIVES (AXIS):
1 "Primary Objective:Escort the Churchill tank" 2 "Primary Objective:Opening the gate" 3 "Primary Objective:Build the bridge" 4 "Primary Objective:Get the flag" 5 "Primary Objective:Escort the truck" 6 "Secondary Objective:Construct the Command-Post"
|
| Tankbuster | ALLIES | The Allies must escort a truck laden with a massive bomb to the re-inforced main gate of the Axis tank depot. The bomb is detonated when the Allied Command Post is built. Once access has been obtained to the interior of the depot, the Allies must assault the tank garage and destroy the 8 jagdpanther tanks inside. Tanks destroyed cannot be repaired.
| AXIS | Must prevent all this! |
| Chicken Bucket final2* | ALLIES | OBJECTIVES (ALLIES):
1 "Primary Objective:Don't let the Axis control the jukebox." 2 "Primary Objective:Play the Allied song on the jukebox." 3 "Secondary Objective:Don't let the Axis construct a Command Post." 4 "Secondary Objective:Build a Command Post to reduce the time between reinforcements."
| AXIS | OBJECTIVES (AXIS):
1 "Primary Objective:Keep the jukebox playing with the Axis song." 2 "Primary Objective:Don't let the Allies take over the jukebox." 3 "Secondary Objective:Construct a Command Post to reduce the time between reinforcements." 4 "Secondary Objective:Prevent the Allies from constructing a Command Post."
|
| Library beta3* | ALLIES | OBJECTIVES (ALLIES):
1 "Primary Objective:Claim the flag!" 2 "Primary Objective:Destroy the main gate!" 3 "Primary Objective:Steal the Tank and destroy the Library-Security-Generator!" 4 "Primary Objective:Transmit the Secret Documents to the Allied Headquater!" 5 "Secondary Objective:Construct the Command Post! It will be your new Spawnpoint!" 6 "Secondary Objective:Destroy the Tank-Barrier and escort the Tank to the Library-Security-Generator!"
| AXIS | OBJECTIVES (AXIS):
1 "Primary Objective:Defend the flag!" 2 "Primary Objective:Defend the main gate!" 3 "Primary Objective:Don't let them destroy the Library-Security-Generator!" 4 "Primary Objective:Don't let them transmit the Secret Documents to the Allied Headquater!" 5 "Secondary Objective:Construct the Command Post!" 6 "Secondary Objective:Construct the Tank-Barrier!"
|
| X-Posed final* | ALLIES | OBJECTIVES (ALLIES):
Primary Objective:Steal the tank! Primary Objective:Escape from the bombed town! Secondary Objective:Destroy the 1:st tank barrier. Secondary Objective:Destroy the 2:nd tank barrier. Secondary Objective:Construct a command post! Secondary Objective:Destroy the Axis command post!
| AXIS | OBJECTIVES (AXIS):
Primary Objective:Prevent the Allied forces from stealing the tank. Primary Objective:Stop the Allied forces from escaping from the town! Secondary Objective:Construct the 1:st tank barrier. Secondary Objective:Construct the 2:nd tank barrier. Secondary Objective:Destroy the Allied Command post! Secondary Objective:Construct a command post!
|
| ET Tower b27j* | ALLIES | OBJECTIVES (ALLIES):
1 "Primary Objective:Rule the Tower! Each player on the tower roof earns 1 pt per second. Each player on the antenna earns 2 pts per second" 2 "Primary Objective:Don't let the Axis rule the Tower." 3 "Secondary Objective:Build a Command Post to reduce the time between reinforcements." 4 "Secondary Objective:Destroy the Axis Command Post."
| AXIS | OBJECTIVES (AXIS):
1 "Primary Objective:Rule the Tower! Each player on the tower roof earns 1 pt per second. Each player on the antenna earns 2 pts per second" 2 "Primary Objective:Don't let the Allies rule the Tower." 3 "Secondary Objective:Construct a Command Post to reduce the time between reinforcements." 4 "Secondary Objective:Destroy the Allies Command Post."
|
| Haunted Mansion final* | ALLIES | OBJECTIVES (ALLIES):
1. Construct the Swamp Bridge. 2. Destroy the Graveyard Gate. 3. Gain better access to the Forward Spawn by destroying the Altar. 4. Blow the Crypt Entrance to secure the Forward Spawn 5. Build your Command Post for improved charge times. 6. Destroy the Bedroom Door to get to the Gold. 7. Bring back the Leprechauns Gold for Irelands sake!
| AXIS | OBJECTIVES (AXIS):
1. Prevent the Allies from constructing the Swamp Bridge. 2. Prevent the Allies from destroying the Graveyard Gate 3. Dont let the Allies destroy the Altar. 4. Defend the Crypt Entrance. 5. Build your Command Post for improved charge times. 6. Protect the Bedroom Door. The Gold is stored in the Bedroom! 7. Dont let the Allies Steal the Gold.
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| Rockeyes Beta 2 | ALLIES | ///-----------------------------------------------/// | AXIS | ///-----------------------------------------------/// |
| V2 Base TE Final* | ALLIES | OBJECTIVES (ALLIES):
1 "Primary Objective:Steal the V2 Rocket design docuemtns from the war room." 2 "Primary Objective:Transmit the V2 Designe documents using the base radio." 3 "Secondary Objective:Destroy the Base Wall to free way into the V2 Base." 4 "Seconday Objective:Capture the Fortress Tower Spawn for easier access." 5 "Secondary Objective:Destroy the Basement Wall in the store room." 6 "Secondary Objective:Construct the Command post!" 7 "Secondary Objective:Destroy the Axis Command Post!"
| AXIS | OBJECTIVES (AXIS):
1 "Primary Objective:Stop the Allied forces from stealing the V2 Rocket design documents from the war room." 2 "Primary Objective:Prevent the Allies from transmitting the V2 Rocket design documents." 3 "Secondary Objective:Stop the Allied forces from detroying the Base Wall." 4 "Secondary Objective:Capture the Fortress Tower Spawn."
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| Resurrection final* | ALLIES | OBJECTIVES (ALLIES): 1. Destroy Main Gate power to gain access to Kreiger. 2. Steal Book of the Resurrection from Kreiger Mansion and make way to raft and escape to caves.
| AXIS | OBJECTIVES (AXIS):
Prevent all this!
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| Fragmaze fixed final* | ALLIES | Objective:
Collect 10 goldbars to win.
| AXIS | Objective:
Collect 10 goldbars to win.
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| Rommel final* | ALLIES | OBJECTIVES (ALLIES):
1 "Primary Objective:Breach West Gate" 2 "Primary Objective:Breach East Gate" 3 "Primary Objective:Steal the Key Card" 4 "Primary Objective:Deliver Key Card to Cistern" 5 "Primary Objective:Destroy the Cistern Controls" 6 "Secondary Objective:Protect the Forward Spawn" 7 "Secondary Objective:Construct the Command Post"
| AXIS | OBJECTIVES (AXIS):
1 "Primary Objective:Protect the West Gate" 2 "Primary Objective:Protect the East Gate" 3 "Primary Objective:Protect the Key Card" 4 "Primary Objective:Deny access to the Cistern" 5 "Primary Objective:Protect Cistern Controls" 6 "Secondary Objective:Capture Forward Spawn" 7 "Secondary Objective:Construct Command Post"
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| Cluedo 130 | ALLIES | OBJECTIVES (ALLIES):
Secure 4 flags of the possible 7. A flag is secured when it is held for a total of 90 seconds.
| AXIS | OBJECTIVES (AXIS):
Secure 4 flags of the possible 7. A flag is secured when it is held for a total of 90 seconds.
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| Ship | ALLIES | OBJECTIVES (ALLIES):
Primary - Capture the Enigma box And Top secret document, than go to the boat
Secondary - Destroy Two 180 rotate radar
| AXIS | OBJECTIVES (AXIS):
Prevent all this!
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| Flakstuff final* | ALLIES | OBJECTIVES (ALLIES):
- Destroy the ladder to bunker. - Construct Guard Walls on the roof of main Bunker - Construct a Guard Fence near Observatorium - Construct a command post
| AXIS | OBJECTIVES (AXIS):
- Construct a ladder to Bunker - Destroy the Guard Walls on roof of main Bunker - Destroy the Guard Fence near Observatorium - Construct a command post - Steal 3 Flak Ammos and escape with them to the Big Flak Gun.
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| Rushers 11 b2 | ALLIES | OBJECTIVES (ALLIES):
Allies have to Rush the Gizeh City and Destroy the Axis Generator before Allies start their Air Attack
| AXIS | OBJECTIVES (AXIS):
Prevent all this!
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Post by Jole on May 20, 2018 16:19:36 GMT
New maps hype!
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