The server map rotation was broken, people couldn't load onto the next upcoming map without using !nextmap or various commands. This has now been fixed, however, the server now follows a static mapcycle (continuous), instead of a random one.
I'm also going to try and find a better and more fair way of balance in the server. I often still see (professional player) medics being too overpowered combined with the fast shoot rate auto-heal (the 3hp points per second). I want for everyone in the server to have fun, and I would like the frags more divided over a group, not 1 single player. The medic medpack drop rate might be reduced aswell, but nothing is sure yet as I have not tested anything yet.
If anyone has suggestions for their favorite maps, or wants to leave a thought on these plans, please do. I'd like to hear your opinion. Also please share your suggestions in general!
That's all for now, I'll update this topic as I progress.
From now on, medics do not have autoheal, only the other classes. I like to think for the whole server, and not only for the professionals. Of course, I as no one else gets the fact that you want to use those skills in the best way possible, but it's also teamwork. Reviving people, and playing the objective.
If this change will have a negative review, I will be agreeing to put the chargebar of the medic class to it's default value. But there has to be a solid point.
Together with this, I also made the following changes;
Medpack drops from dead medics have reduced to 3 packs.
Medics now have only a max HP of 115.
Engineers now have an increased max HP of 155.
Dropping medpack delay has been nerfed +600 miliseconds.
Field ops now get half their chargetime returned if an airstrike doesn't activate. ("Aborting, cannot see target" message)
The max tripmine amount per team has been reduced to 17
Poison needles can be healed by medpacks and revive needles
THERE WILL BE CHANGES ON SELF-HEALING IF THERE IS NEGATIVE IMPACT, BUT FOR NOW I WANT TO SEE THE EFFECTS OF THESE PARAMETERS.